

But I just assumed that because i’m launching twice # A fatal error has been detected by the Java Runtime Environment: But I do hit this more quickly if I run both my server and client applications. > BUILD SUCCESSFUL (total time: 4 task manager does not show any. > AL lib: (EE) alc_cleanup: 1 device not closed > # If you would like to submit a bug report, please visit: > # E:\MonkeyProjects\NuWorldStandaloneServer\hs_err_pid14944.log > # An error report file with more information is saved as: Minidumps are not enabled by default on client versions of Windows > # Java VM: Java HotSpot(TM) 64-Bit Server VM (24.51-b03 mixed mode windows-amd64 compressed oops) > # A fatal error has been detected by the Java Runtime Environment: > INFO: Audio effect extension version: 1.0 > INFO: AudioRenderer supports 64 channels > 11:32:19 AM .LwjglAudioRenderer initInThread > WARNING: Cannot find loader .blender.BlenderModelLoader > INFO: Renderer: GeForce GTX 970/PCIe/SSE2 > INFO: Adapter: nvd3dumx,nvwgf2umx,nvwgf2umx,nvwgf2umx


> INFO: Lwjgl 2.9.0 context running on thread LWJGL Renderer Thread > 11:32:18 AM .LwjglContext printContextInitInfo > INFO: Extraction Directory: E:\MonkeyProjects\NuWorldStandaloneServer Windows RegCreateKeyEx(.) returned error code 5. > WARNING: Could not open/create prefs root node Software\JavaSoft\Prefs at root 0x80000002. I have not implemented any audio in my game yet, so I don’t know what causes this. Obviously some sort of resource is leaking. I can also reboot my computer and that lets me run a few times. If I wait a few minutes, I can run again, but this is really slowing me down.

Game runs fine several times, but then I start getting an error when I hit the continue button on the settings dialog.
